![]() ![]() The game’s opening level is mostly akin to a tutorial, but the second phase of the first boss is a giant difficulty spike. But then there are bosses that can be fiendishly difficult. Sometimes levels will have you on your lonesome, which makes things more interesting, but it also slaughters any sort of difficulty curve.Įven bosses can be easily beaten in one or two tries due to your helpers. Mix this with the low enemy variety and boredom can result. Levels are often safe and not all that challenging since your compatriots draw so much aggro. But the game doesn’t really compensate for their presence, as you’ll often be wailing on enemies that are attacking your teammates. Lu Bei, Zhao Yun, Cao, Cao, and more will fight by your side throughout the course of the game. Most levels in Wo Long strap you with one or two AI teammates straight out of Romance of the Three Kingdoms. This means you’re completely at the mercy of RNG to determine if you have a weapon with the skills you want. Now weapons have skills, called martial arts, attached to them that can’t be removed or applied, unlike any traits the gear may have (extra damage, less Spirit consumption, etc). But where Nioh had multiple stances and dense skill trees that offered an enormous amount of depth to the proceedings, Wo Long instead throws this away. The combat, as is usual for Team Ninja games, is Wo Long: Fallen Dynasty‘s strongest element. This extends to boss battles, where you’ll often be doing most of your damage by taking advantage of this, as you’ll only chip away at their health with any other attacks. You want to attack enemies until they enter Spirit disruption, at which point they’ll show a red dot and you can hit them for an animation where you do a large amount of damage (again, like Sekiro). Basic attacks, running, and jumping don’t use any of your Spirit, but using stronger attacks, martial art skills, spells, blocking, dodging, and deflecting do.īut the same goes for enemies it’s similar to the posture gauge in Sekiro. Combat is now based around parries and carefully balancing offense and defense via the Spirit system. Instead there’s a new stamina system inspired by Sekiro as well as standard-issue healing items. To start, it is with great joy I tell you that the constant stamina management, Ki Pulses, and the loss of most of your persistent healing every time you move to a new area, are all gone. But it also offers significantly less combat depth than Nioh while forcing players to fight the same handful of enemies over and over again. Most of these issues, thankfully, are not present in Wo Long: Fallen Dynasty, which still has exciting combat, fun weapons, and offers some entertaining spins on Romance of the Three Kingdoms and its (somewhat) historical characters. ![]() While I found a lot to like about that game, some of its quirks royally got on my nerves. After reviewing Nioh 2 I swore I’d never review another Souls-like again. ![]()
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